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Grim dawn map icons
Grim dawn map icons













grim dawn map icons

Regardless in less than an hour you should be around 30 with around 25devotions(my route does 28shrines but takes a bit more than 30mins, could probably cut some time but I do a bit of xping too and generally end up at 40ish). Personally for the start I prefer hopping into ultimate and doing the first quest there, takes a bit of time since you do shit damage but it gets you to 31(with the other quest turn ins, opening the gate, talking to respec lady, freeing the guy just southwest of the first rift, giving aether crystals to kasparov and scrap to barnabas, with lokarr+xp pot) and it feels better to start elite with, although his way with the notes might be faster maybe. Congrats.This shows some of the tricks to level quickly, don't have to watch everything you can check the elite playthrough(at around 50mins) he does act 1 to act 4 which gets you around 70-75, then you can hit ultimate and you'll hit 100 around the start of AoM(or FG if you prefer doing that, or if you farm random stuff like he does, even before that). This is the most ridiculous argument I have seen during the month of November. Originally posted by Fendelphi:It is a small thing that not all players need(not all players are hoarders, and not all players have difficulties setting up an easy inventory system). I dont really care if they added the suggested feature or not.īut if I had a choice between adding these "QoL" changes, and more content/gameplay features, I would pick the latter. Im just trying to see it from the other side.

GRIM DAWN MAP ICONS MODS

If Crate implemented them, they would have to add mods that removed those features. Sure, Crate could add that, but for many players, the absence of these features were part of the reason why they enjoy the game in the first place. It would be similar to those who complains about no map markers/better quest guidelines. They would then have to add mods to REMOVE features from the game. Let us say that Crate add in this feature, and a group of players complain, because it looks bad or breaks immersion for them.

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To some, part of the fun of collecting items is to arrange them in a particular order. It is a small thing that not all players need(not all players are hoarders, and not all players have difficulties setting up an easy inventory system).įor those players that need the "extra feature" to assist with inventory management, mods are a great way to customize it the way you want. Or if I wanted to find things with vitality resist or damage I would type in "vitality" in the smart search input and everything that involved vitality in some way would show. I would simply use a set of filters and smart text search to locate the items I was after.įor example I could click on the "components" filter and all the components would show. I would just throw everything in there without needing to implement an ad-hoc categorisation system. There is no point to unlocking tiers of shared inventory, or even personal - the iron bits cost is a one-time iron-sink of near zero consequence.Īgain, a single, unlimited shared inventory page seems ideal.

grim dawn map icons

I would love to see an unlimited shared inventory available via the Smuggler. I have many hundreds of hours of play and have a lot of items in the shared inventory, but mostly spread out amongst my characters. Finding a particular blue or purple item I have kept is a time-sink that detracts from an otherwise superlative game-play experience. However, this aspect of the game is still a cause of constant frustration for me. Firstly, I do appreciate the recent changes to personal and shared inventory.















Grim dawn map icons